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guild-hall

Quest-based engagement platform where communities complete adventures, not checklists

Agentics NZ — Example Quests

Ten example quests designed specifically for the Agentics NZ guild, informed by the Guild Reference.


Quest Summary

# Quest Category Difficulty Points Focus
1 First Steps in the Realm Learning Apprentice 25 Onboarding
2 The Prompt Whisperer Learning Apprentice 50 Prompt Engineering
3 Local Model Liberation Challenge Journeyman 100 Sovereign AI
4 The GRASP Protocol Challenge Master 150 Continuous Cognition
5 She’ll Be Right Compliance Creative Journeyman 125 NZ-Specific
6 The Dreaming Machine Challenge Master 175 AI Architecture
7 Sovereign Data, Sovereign AI Learning Journeyman 75 AI Sovereignty
8 Agent Swarm Commander Challenge Master 200 Multi-Agent Systems
9 The Mentor’s Path Community Master 150 Mentorship
10 Gorse Bot 3000 Creative Master 200 AgTech

By Difficulty

Apprentice (Beginner)

Journeyman (Intermediate)

Master (Advanced)


By Category

Learning

Challenge

Creative

Community


Design Principles

These quests follow principles from the Guild Reference:

  1. Practical over theoretical — Each quest produces tangible outputs
  2. Fail fast — Iterative objectives allow early course correction
  3. Open source — Several quests require sharing with the community
  4. NZ context — Multiple quests address local needs and opportunities
  5. Skill progression — Mix of Apprentice → Journeyman → Master
  6. Community building — Quests encourage participation in events and mentorship
  7. Technical themes — Direct alignment with GRASP, dreaming architecture, sovereignty pillars
  8. Guild values — Balance of vibe coding creativity and engineering rigor